Aug 11
11
Mobile App Development – Screen Sizes
The screen size for mobile app development can play a very important role based on your decisions of platform – especially for game development.
In web apps, you will almost always follow the simple rule of “stacking” (list or grid) for your layouts. Â Using web based interfaces that can simulate native apps, provide the most ‘bang for the buck’. Â While your designs might take on a ‘small’ and ‘large’ screen versions, they most likely will be fine with implementing just the small version.
In game development, the whole game experience and function might need to change with a smaller screen.  So, planning and prototyping on the different screen sizes (small and large) will be key to verifying play-ability.
In either case, your graphics should be designed for the largest screen size (currently that is iPad at 1024 x 768). Â You can scale and crop those graphics later as needed. Â For more information on dealing with different screen sizes and the best practices:
(Corona specific details, but still helpful)
http://blog.anscamobile.com/2010/11/content-scaling-made-easy/
http://blog.anscamobile.com/2011/01/dynamic-image-resolution-made-easy/
http://developer.anscamobile.com/content/configuring-projects#Runtime_Co…